Intro
Welcome to Bloodied Bludger! This is a Bloodied Two-Handed Melee Legendary Power Armor build guide for low and high level players. Bloodied works by using a Legendary weapon with the Bloodied modifier, which increases our damage the lower our health is. Also works well with Instigating or Anti-Armor weapons. Since the One Wasteland update, this is now less of a 1-hit build and more of a 2-5 hit build, depending on the enemy.
This guide focuses on low maintenance. Melee needs no ammo or reloading, just an occasional weapon repair. Power Armor degrades slowly, even without Power Patcher. We use a myriad of defenses to make sure we don’t die (often), and we use rads to keep our health low. This build is capable of soloing all Daily Ops mutations in under 8 minutes and completing any event or expedition solo. However, team-based events like Project Paradise or the Scorchbeast Queen, while technically possible, are pretty miserable to do alone.
Want to use a gun instead? Swap nearly seamlessly between this one and my Chambered Assault build! Just change your perk cards and weapon and you’re good to go.
Optional S.P.E.C.I.A.L.
- PERCEPTION
- Exterminator is good if you aren’t picking many locks. If you eventually buy Master Infiltrator, you can move these points anywhere.
- ENDURANCE
- Revenant is fun if you have a team member willing to help out.
- CHARISMA
- Suppressor, Hard Bargain.
- INTELLIGENCE
- Hacker until you buy Master Infiltrator.
- This is admittedly an annoying one for this build. You’ll want at least 5 intelligence so you can use all the crafting cards. We only really need Nerd Rage, so if you want, you can move those 2 extra points elsewhere and create a “crafting” S.P.E.C.I.A.L. loadout later.
- AGILITY
- Dodgyif you feel like you need more defenses, but you’ll always have 0 AP
- Born Survivorif you feel like you need more defenses, but you’ll always have 0 Stimpaks
LEGENDARY PERKS
Listed in order of importance for acquiring and upgrading.
- Funky Duds: More defense. More info on Funky Duds in the Defenses section. You only really need 2 stars in this one for it to be useful. Then you can buy other Legendary Perks.
- Legendary Strength: More strength = more damage (and carry capacity). SPECIAL is capped at 15
- Taking One for the Team: More damage
- Collateral Damage: More damage
- Power Armor Reboot: When fully upgraded, it activates a lot and is useful in harder Daily Ops
- Flex slot – I like Master Infiltrator.
Spoiler
Do you launch lots of nukes the long way? This setup may be more useful.
- Legendary Strength, Electric Absorption, Master Infiltrator, Taking One for the Team, Power Armor Reboot, Collateral Damage
What’s the short way?
Fallout 76 Tutorial - Photomode Nuke Launch
WEAPONS
- Non-Legendary Weapons
- Fire axe, Baseball Bat, Grognak Axe, Super Sledge, Sledgehammer, War Drum, Bone Club, Auto-axe, any other strong 2-handed weapon
- Legendary weapons (in order of importance)
- Bloodied, increased Swing Speed, +1 strength
- Bloodied, increased Power Attack, +1 strength
- Bloodied, 25% damage when standing still, +1 strength
- Instigating, Anti-Armor, and Vampire are good replacements if you can’t find a Bloodied weapon
Instigating and/or Swing Speed are my favorite mods on an otherwise unlucky melee weapon. Instigating often feels better than Bloodied when playing solo. Bloodied is still better for all around combat. Feel free to try other mod combinations, if the damage feels good then you’re good! It’s rather difficult to find well rolled melee weapons in the wild since everyone else plays with guns.
LEGENDARY POWER ARMOR
Fallout 76 has lots of different Power Armor sets that do different things. Your main interest early on will likely be with these, as you get them during quests:
- Excavator Power Armor: The most useful feature is its +100 carry capacity bonus. Perfect if you hoard. Easily attained.
- X-01/Ultracite: Most people will be happy stopping here. No crafting required to obtain these.
- T-65: This is among the strongest Power Armor in the game, but it’s one heck of a grind to unlock.
MODS
- Chest: Emergency Protocols. Vital for the build. Huge damage mitigation.
- Head: Internal database. +2 intelligence, completely offsets a mutation drawback. Low priority.
- Arms: Optimized Bracers. Reduces AP cost for power attacks.
- Legs: Calibrated Shocks. Adds +100 carry capacity. Sometimes this mod is glitched and doesn’t work…
Also consider… Kinetic Servos (increased AP regen when moving) or Optimized Servos (reduced AP cost while sprinting). Mix and match if you want.
Unlocking T-65
- T-65 can only be bought with Gold Bullion. You obtain Gold Bullion from events, Scoreboard, or trading 40 Treasury Notes for 400 Bullion per day at vending machines in Crater or Foundation.
- You need 6,900 total Gold Bullion to buy the plans for T-65. That could take 18 days! With mods, you might be nearing the 10,000 Gold Bullion cost. 25 days!
- Between Excavator and T-65, we’re talking single-digit damage reduction for PvE play. That doesn’t sound like a lot, but when you’re running on ~80 health, reducing hits from 3 damage to 1 damage is very strong. T-65 is well worth it. If you dislike time-gated grinds, X-01/Ultracite is just fine.
Legendary Power Armor
- Overeaters
+1 Strength
Burning/Electrified/Frozen/Toxic/Sentinel’s - DO NOT USE: Dissipating. It heals your rads.
+1 Strength (2-star minimum rolls) are your goal for max damage. Besides Dissipating, there’s not a useless mod for us.
Legendary Power Armor is crafted with Legendary Cores (dropped from events and Daily Ops) and Legendary Modules (bought from Purveyor Murmrgh with Legendary scrip).
MUTATIONS
- The important ones:
- Twisted Muscles, Adrenal Reaction, Grounded, Scaly Skin, Healing Factor
- Healing Factor seems to cause the fast travel glitch but I still like it.
- The less important ones:
- Carnivore, Marsupial, Speed Demon, Herd Mentality
- Considerations:
- Electrically charged, Plague Walker. Any other mutation either reduces our Strength or isn’t very helpful.
DEFENSE
Since we exist at low life for maximum damage, we are at constant risk of dying. Luckily, you’ll still have high defenses.
Spoiler
- Nerd Rage and Emergency Protocols. These effects stack. Both give you damage resist when under 20% health, meaning your incoming damage is reduced by a combined amount of some kind. You also get a damage and speed boost.
BUT WAIT! With power armor, I get 42% damage resist, right? Do these stack??!!
-sorta, have fun with the math if you want: https://fallout.fandom.com/wiki/Damage_Resistance#Fallout_4
- Legendary Power Armor. Provides huge resistance for ballistic, energy, and radiation damage, but there’s massively diminishing returns when you start piling on the resist numbers.
- Poison Resistance. Poison has long been the bane of Bloodied builds. You only need around +100 poison resistance to really feel the damage mitigation, so however you get that is up to you. Funky Duds might be a lot less time consuming to unlock than Union Power Armor, but Union Power Armor can easily replace Funky Duds.
- Fire Resistance. Consider using Sizzling Style and Fireproof if you find yourself fighting the Wendigo Colossus often or struggling with flamers in Daily Ops.
- Grounded and Scaly Skin. These mutations will give you an extra 150 energy resistance and 50 extra damage resistance. Helps against robots and energy guns.
- Chems. Chems like Pyschobuff and Buffout are great for Armor Piercing Daily Ops, but the point of this build is to be low maintenance so these are optional.
- What do we do about armor piercing? Use a Vampire weapon. Otherwise, reduce your rads, spam those Stimpaks, and consider using chems but carry addictol or swap for appropriate chem perk cards in Endurance.
- Secret Service Armor. I think this is worth mentioning. You don’t get armor benefits inside Power Armor, but you’ll take your Power Armor off sometimes, right? With upgraded SS Underarmor and some good luck rolled SS armor, you can be very powerful without power armor. Aim for Unyielding and +1 Strength. Buy these plans with bullion. This is an extremely late-game goal.
OTHER NOTES
You can level this entire build with only melee if you want to. I recommend transitioning to low-life when you have a Bloodied weapon, all the important mutations, Starched Genes, Nerd Rage, and the Emergency Protocols mod for one of your sets of power armor. Once you’re setup, jump in a lake until your rads are about 75% of your health and try it out.
Spoiler
- Fusion cores? When you advance in the game, events, boss fights, and daily ops will drown you in them. If you do somehow run out, craft your own, generate them at Workshops, or buy them from other players.
- Where do I find stuff? First focus on getting to Level 50. Excavator and X-01 Power Armor come from quests. T-65 is a time-gated resource-gated bullion grind. The other sets you’ll find from quests or lying around Appalachia. At first, you’ll use the highest-level two-handed weapon you can get your hands on, until you either get a Bloodied/Instigating two-handed as a drop, craft, or vendor. Mutations you’ll find in player vendors under the Aid tab. If you have the caps, you can buy the mutation plans from MODUS’ Science Wing in Whitespring Bunker and craft them yourself.
- Will I die a lot? Generally, no. Enemies drop lots of Stimpaks so don’t be afraid to spam them. Since you’re playing melee, you’ll always be in the middle of the fight, so taking damage will be part of your existence.
- Can I solo hard bosses? Not easily. The Sorchbeast Queen flies around too much. The Wendigo Colossus is difficult to approach the whole fight. Non-nuke event bosses like the Imposter Sheepsquatch, and for some reason some mutated Grafton Monsters, will probably 1 hit you. Project Paradise becomes unmanageable on your own even though it doesn’t have many hard enemies, just too many of them.
- How do I kill Scorchbeasts? Get a gun, like a 10mm pistol, and pepper them until they land. Avoid standing on fences, buildings, rocks, or other tall objects that will cause enemies to run away rather than attack you.
- How big of a damage difference does 20%, 30%, 40% health make? A noticeable difference. I usually play at 30% and use a Stimpak sometime after Nerd Rage activates. Experiment at different percentages until you find one you can manage.
- What if I get tired of melee? Try out the easy transition to my Chambered Assault guide!
- What’s the general playstyle? Charge in and heavy attack (or just left click) to your atomic delight. Aim for the head. VATS helps aim at small or fast enemies. Gunner players may find it amusing watching you charge head-first into battle while they stay back and fire from a safe distance.
- What about Lone Wanderer?You can absolutely use this perk if you want, but in my opinion there’s too many team benefits in the game now. The Herd Mentality mutation, our current Charisma cards, and the Intelligence (meaning more experience) bonus you get for being in a Casual team trump Lone Wanderer. You don’t have actually play with anyone to get these benefits either – they all activate if you’re in a Casual team alone, even on a private server.
- What about the Herbivore mutation? Carnivore gives you access to the meat based recipes that can greatly boost your melee damage. Herbivore is better for faster experience gains, which is beyond this guide. It’s also a bit easier to find plants than meat, but there’s some Atom Shop camp items that generate meat for you (the Mirelurk Steamer for example). It’s up to you.
- What’s my personal success with this build? I don’t think I’ll ever be able to solo bosses again with Bloodied Bludger thanks to the One Wastelander update. Besides that, I have solo’d every Daily Ops mutation (including doubles) in under 8 minutes and can kill any hoard of enemies wandering around with ease, including enemies like Mirelurk Queens, Grafton Monsters, Deathclaws, and similar. You’ll slaughter 95% of the game’s enemies without issue. However, events like Encrytpid, Project Paradise, and of course the nuke bosses are going to be very annoying to solo no matter your build.
Do I have to use Power Armor?No but it’s definitely easier to start with power armor. If you really want to use normal armor, look for high level Unyielding, +1 Strength armor from vendors or drops or lucky crafts. There may be some defensive perk cards you would want to use to increase survivability.
Can I add even more damage? There are many methods to temporarily stack strength and, as a result, damage, but the One Wasteland changes really killed the once sky-high damage output of this build. I don’t think it’s worth the effort anymore.
In power armor, I have around 30 strength, and tend to 1-5 hit enemies. With Unyielding SS armor and some temporary boosts, I can get around 60 strength, and tend to … 1-5 hit enemies.
The other sources are: Cooking, bobbleheads, magazines, drinks, sneak attacks with sneak perks, VATS crits with related perks, perks with team-combos, and chems.
May 1, 2021 at 10:31 am
MarioDragon
14 +33 2B+31
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13 Replies
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+2
Greaybush3223
4 +2
April 19, 2024 at 9:25 pm
On your build planner you have some levels with nothing listed. Am I free to do whatever I want?
+2
MarioDragon 14 +33 2B+31
April 20, 2024 at 2:53 pm
Yes, and that was auto-generated. I believe it’s because there’s no perk cards in this build you could buy until you’re high enough level to get the next ones, if that makes sense. You could also do nothing, save those points, and you should be able to buy all the cards (or most) by the time you hit level 50.
+1
Greaybush3223 4 +2
April 21, 2024 at 10:16 am
Thank you for the quick response. First time playing and using your guide has made the game fun and easy. I enjoy crafting so I took some crafting stuff between those levels. Cheers!
+2
Geggiot
3 +1
April 21, 2024 at 7:22 am
Do you think Union power armor would be good as pwor armor for this build?
+1
MarioDragon 14 +33 2B+31
April 21, 2024 at 12:06 pm
Union fits very well. The poison resist allows you to drop Funky Duds entirely and the extra carry capacity makes it a good replacement for Excavator. I didn’t mention it because I want this to be a somewhat beginner friendly guide, and Union PA takes forever to unlock if you have to grind out the stamps. Also turns out Union PA isn’t available to buy anymore as it’s bugged in some way. Maybe we’ll see it again someday.
+1
Geggiot 3 +1
April 21, 2024 at 2:05 pm
ok ty a lot for response
+1
Mutanzom
2
May 1, 2024 at 5:33 am
Would using bird bones mutation be dumb? I really hate when the character waits like 3 seconds even after jumping normally with power armor on.
+2
Greaybush3223 4 +2
May 4, 2024 at 9:06 am
Reduces strength so bad to use.
+2
MarioDragon 14 +33 2B+31
May 5, 2024 at 1:11 pm
The strength reduction makes it not ideal, however that -4 strength (which turns a measly -1 reduction with Class Freak) isn’t super noticeable.
+1
DrWhiteWolf
2
May 6, 2024 at 6:24 am
I have a question. So I’m loving this build just hit lvl 75 and it feels great!. the only issue that I am having is that my weapon brakes soooooo much like multiple times a play session. I am using the Whacker Smacker from the Nuka World Spin the Wheel event because i haven’t got a better two-handed yet. What can do to fix that? Ik there’s the perk card but there’s not room for it in the build so do i just deal with it???
+2
MarioDragon 14 +33 2B+31
May 6, 2024 at 5:12 pm
Weapon Artisan can help out when you make a repair. Just swap it in and out as you need it. Your situation sounds pretty normal and repair materials for Super Sledges are easy to find. I kill enough Scorchbeast Queens to sustain the repair kits her event drops and I use those when my weapon breaks. I haven’t run out yet. There’s also atom shop repair kits but that’s a waste of money (sometimes they’re free daily).
Keep a backup weapon of some kind, like a regular super sledge, for when your main one breaks. Pay attention to the durability meter on the weapon before you do something that takes a while. All weapons break in Fallout 76, it’s part of the game.
+1
Antonicusterri
2
May 11, 2024 at 3:19 pm
So, I’m pretty new to 76, I’m building something similar to this one, I just got to lvl 80, my main weapon is auto axe, would you change something in the build for this weapon to be your main? I was thinking about stable tools, since it heps to keep mt axe a little bit longer. Also, do you have a backup ranged weapon? I’m using cremator and a shotgun when necessary. Any sugestions?
+1
MarioDragon 14 +33 2B+31
May 24, 2024 at 10:10 pm
You have the right idea. Those weapons break a lot so repair it with Weapon Artisan and use Stable Tools and you’ll have a better time. I think the autoaxe is the strongest melee weapon you can use so it’s hard to go wrong. I have a Vampires one I’ll use against the queen to tank her forever. I don’t like dealing with the startup animation of the autoaxe 24/7 though so I still run a Bloodied Super Sledge.
The only backup ranged weapon I use is a blooded 10mm pistol. It’s great for tagging because it shoots fast and 10mm ammo is everywhere. Sometimes it’s a pain in the neck trying to do some events when everything is getting tesla cannoned to death, and even though it’s a lot better since they removed legacy weapons you can still feel left out as a melee user. Any range weapon that suits your needs works.